内容简介

Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.


You could get this book from here:

http://www.gamedev.net/reference/articles/article1698.asp


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豆瓣评论

  • 豆友130744765
    解开了好多谜团,有种豁然开朗的感觉2019-02-11
  • 虽不中不远矣
    技术已老,思想永存。2018-09-01
  • 空空如也
    读了前半部分,书非常不错,从发现问题,测试,尝试修改,前因后果都讲到了,作者很认真的在写。可恨当年不会阅读。书的内容较久,很多内容已经缺少实用价值,但是可以借鉴优化的思路,这个是思想永久不变的瑰宝。书的价值也在于此。2012-10-17

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